~/carsen $

Carsen Klock.

Engineer and founder. I build AI agents, developer tools, inference infrastructure and games, and ship them to real users.

Shipped
07 products
mactop
1.6k ★ on GitHub
Domains
AI · Infra · Games
00

whoami

I'm Carsen, a 34-year-old engineer from Boise, Idaho. I've been writing code for 23 years, and it started with RuneScape.

At eleven I was teaching myself Java to run RuneScape private servers: reading other people's source, breaking it, and patching it back together until players could log in. That loop of taking something apart, understanding it, and shipping a better version is still how I work.

By 2011 I was deep in cryptocurrency, and I later founded and led development of Denarius (DNR), a proof-of-stake coin with its own ASIC-resistant Tribus algorithm, stealth addresses and encrypted messaging. I've worked professionally for 12+ years, including front-end work at GAW Miners and account security at Apple. Along the way I founded Legend Games and brought Mythrel to life through Kickstarter.

Most recently I was a senior engineer at WOMBO, working on W.ai's distributed AI infrastructure. Right now I'm independent and building full-time: agent platforms, inference benchmarks, browser MMOs and system tools, all live and all shipped by me. I'm open to my next role, whether that's a team that needs someone who can own a product end to end, a contract, or a founding seat. When I'm offline, I'm usually on a dirt bike, a snowboard, or at a campsite somewhere in Idaho.

01

Selected work

Products I've built and run in production. Hover for a preview, click to jump in.

    02

    What I do

    I like working across the whole stack, from GPU kernels and system internals up to the product surface people actually touch. I start small, ship early, and keep going after launch.

    0x01

    AI agents

    Agent runtimes, tool protocols (MCP, ACP, LSP), multi-agent orchestration and automated code review.

    Cybara · Gitzilla
    0x02

    Performance & infra

    Inference benchmarking, kernel-level optimisation, and low-level telemetry on Apple Silicon.

    frontier.fast · mactop
    0x03

    Games & real-time 3D

    Persistent online worlds in the browser, and cross-platform card games with live economies.

    Xetodus · Mythrel
    0x04

    Privacy & platforms

    Encrypted communication, high-volume delivery APIs, and pricing that developers can live with.

    VibeMail

    ~/carsen $ ./contact --now

    Let's build
    something fast.

    Open to consulting, contract work and the right full-time role. The fastest way to reach me is a DM on X.

    DM me on X @carsenklock